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TapDefense Reviewed Through the Eyes of a Game Designer

Tuesday, December 30th, 2008



As I was stepping on the plane for a holiday visit to San Diego, I went on the Apple App Store on my iPhone and downloaded the free game TapDefense. As a rule I generally do not expect much from free games, especially for the iPhone and just got the game because it was high on the popularity list and to waste some time on my four-hour flight. I was very surprised by how good this unassumingly named game was. The game itself is a tower defense strategy game that is surprisingly deep.

TapDefense Title Picture

The Premise
Your job is to defend the gates of heaven from 41 waves of invading demon hordes through the strategic placement of a variety of different defensive towers. There are three different difficulty levels in the game and the only difference (and it is an important one) between easy, medium and hard is the path the demons take to the gate. Easy mode’s path is very circuitous and the map provides a number of great choke points to place towers, while medium mode has fewer turns and a more direct path to the gate and hard mode is nearly a direct path. At the start of every level the player may place towers without the threat of the demons. The player may also pause the action in the game at any point and upgrade existing towers or place additional towers.

TapDefense Tower Placement Picture

The Gameplay Mechanics
As I play games I am always analyzing the gameplay mechanics and boiling it down to a few tenants of game design that I believe the developers had in mind when creating the game. The game mechanics are designed to work in a certain way to encourage the player to play in a certain manner. Here are the two game design tenants that I see the game mechanics supporting.

1) The first tenant is that the player must strategically place towers and properly allocate resources.

2) The second game design tenant is that the player must utilize a variety of towers.

These game design tenants in TapDefense keep the gameplay interesting and varied. So based off of the design tenants the key to winning is the proper allocation of resources to maximize effectiveness and the use of a variety of towers.

Tower Variety
I will list out the various towers the game has available. TapDefense begins with the player only having access to the Arrow Tower, Bomb Tower and Water Tower. Additional towers are unlocked through the use of Halos, which are earned at predetermined level intervals.

Arrow Tower

    These are cheapest towers to place and upgrade. They have good range and have a fast firing rate.

Bomb Tower

    These towers are more expensive than the Arrow towers and have a slower firing rate and range, but more than make up for it by doing very good area effect damage.

Water Tower

    This tower slows enemy movement and when fully upgrade does decent direct damage.

Storm Tower

    These towers have short range, but they take off a percentage of a demon’s life. Storm towers scale incredibly well. While these towers are not useful early on, since most of the enemies do not have a high health total, in later waves when enemies have outrageous hit points these towers become essential to victory.

Ice Tower

    This tower slows down entire enemy groups.

Magic Tower

    This in my opinion is the most important tower to have during the higher waves. The Magic tower has a high rate of fire, the best range in the game and when fully upgraded do very good area of effect damage.

Earthquake Tower

    This tower has decent range and causes very good damage, but it takes up the equivalent space of four towers. The Earthquake Tower is also special in that it is the only tower that requires the player to manually operate it by shaking the iPhone.

TapDefense Towers Picture

Problems I would like to see addressed in the game

1. Occasionally the game will stall and not load

    This issue was not just isolated to only my iPhone as my girlfriend’s phone had similar issues with the game.

2. Frame Rate Issues

    When there are a lot of demons on the screen and lots of towers shooting at them, the frame rate can drop very significantly. This can hurt the game to the point where the game will not respond to your command to pause.

3. The sell tower button is in the same spot as the pause button

    Since the pause button is such an important button (used frequently to assess the situation), the UI choice to place the sell tower button in the same spot with no confirmation leads to some very unhappy accidents. Selling a tower only recoups a small fraction of the cost to build the tower so this is simply unforgivable.

4. No Undo

    If you do manage to sell a tower or place a tower down by accident, there is no undo button. Not a killer, but occasionally annoying.

5. Add a level rewind feature

    As far as I could tell there was no level save feature, even if they had this feature it would not resolve the issues, because mistakes early in the game ripple throughout the rest of the game. I would suggest the inclusion of a per level rewind feature to go back in time to the spot where the mistake occurred. Currently, in order to atone for mistakes the game must be restarted from the beginning.

TapDefense is an ad-supported game and there are ads after every level played. They are small and out of the way though and really never bothered me. If we can have more high quality games like TapDefense made free through ads, I am all for it.

If you have an iPhone, you should download TapDefense. The gameplay is addictive and provided me with hours of entertainment. It is free so what have you got to lose?

See my other related articles also:
The iPhone 3G & AT&T Service Review
Become a Video Game Designer: Everything You Need to Know Part 1
10 Greatest Video Game Designers Part 1
Low Skill Cap and Luck (RNG) in World of Warcraft PVP
What Video Games Taught Me About Life
Roger Ebert is Right: Games are Not High Art…Yet
What’s Bad About Call of Duty 4: Modern Warfare Multiplayer Mode?
Dead Space Through the Eyes of a Game Designer
Call of Duty: World at War Through the Eyes of a Game Designer
Gears of War 2 Through the Eyes of a Game Designer
Best Games of All Time by Genre Part 1
8 of the Most Underrated or Overlooked Video Games of All Time
Pimps at Sea err I mean Age of Booty & Gen 13 Cosplay
My Student Films 2: EverQuest Documentary and Guilty Gear Isuka Trailer
Top 5 Greatest Moments in Competitive Gaming (eSports)
Best MMA Fights & Genki Sudo: Real Life Video Game Character

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Posted in Video Games | 2 Comments »

Archive

Monday, December 29th, 2008

Back in Southern California: New City, New Team

How to Make Your Shooter Level Successful

FireBatHero’s StarCraft Victory Ceremonies

Sniper Rifle Armed Robotic Helicopters – America’s Solution to Piracy

How to Make Your Shooter Combat Better

Bioshock: The Most Important Game of the Generation

ESL Global Finals: Korean Team HON Wins Best WoW Tournament Game Ever

Brad Borne’s The Fancy Pants Adventure and Bruce Branit’s World Builder

What’s Bad About Call of Duty 4: Modern Warfare Multiplayer?

What’s Good About Call of Duty 4: Modern Warfare Multiplayer?

Akira Live-Action Adaptation Director’s The Silent City

A Real Guitar Hero – Sungha Jung 12 Year Old Prodigy Fingerstyle Guitarist

Call of Duty 4: Modern Warfare Campaign Playthrough Notes

American Badasses and a Russian Who Became a Hero by Doing Nothing

Resident Evil 5 Demo Impressions

Roger Ebert is Right: Games are Not High Art…Yet

Gears of War 2 Through the Eyes of a Game Designer

Crayon Physics Indie Game Released Today and 9 Theatrical Movie and Short Film

Top 5 Greatest Moments in Competitive Gaming (eSports)

What Video Games Taught Me About Life

TapDefense Reviewed Through the Eyes of a Game Designer

Tao of Jeet Kune Do Book Review – The Art of Street Fighting

2 Months: Star Wars Vs. Star Trek, Super Mario Level Mod and Flash Game Sonny

Tony Huynh Recommends

Low Skill Cap and Luck (RNG) in World of Warcraft PVP

Why and How I Broke My Addiction to Caffeine

Best Games of All Time by Genre Part 2

The iPhone 3G & AT&T Service Review

My Student Films 2: EverQuest Documentary and Guilty Gear Isuka Trailer

Pimps at Sea err I mean Age of Booty & Gen 13 Cosplay

Call of Duty: World at War Through the Eyes of a Game Designer

10 Greatest Video Game Designers Part 2

10 Greatest Video Game Designers Part 1

8 Ways to Make Your Goal a Certainty

Best Games of All Time by Genre Part 1

Welcome to 1 Month

Money: What Steps I Have Taken to Save It

My Student Films

Dead Space Through the Eyes of a Game Designer

Best MMA Fights & Genki Sudo: Real Life Video Game Character

8 of the Most Underrated or Overlooked Video Games of All Time

Mirror’s Edge Demo Review

Environmental Heresies – Wired Magazines Contrarian take

Become a Video Game Designer: Everything You Need to Know Part 1

Become a Video Game Designer: Everything You Need to Know Part 2

Bet on the US, I am

Book Review of Craig Thompson’s Blankets

Book Review of Neil Gaiman’s Stardust

San Diego Versus Chicago

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Tao of Jeet Kune Do Book Review – The Art of Street Fighting

Monday, December 29th, 2008



Tao of Jeet Kune Do Cover Image


“Jeet Kune Do is training and discipline towards the ultimate reality in combat.

Jeet Kune-Do is the only non-classical style of Chinese Kung Fu in existence today. It is simple in its execution, although not so simple to explain. Jeet means ‘to stop, to stem, to intercept,’ while Kune means ‘fist’ or ’style,’ and Do means ‘the way’ or ‘the ultimate reality.’ In other words–’The Way of the Intercepting Fist.” – Bruce Lee

The Book
The Tao of Jeet Kune Do is the posthumously published collection of notes scribbled down by Bruce Lee, mostly compiled in a six-month stay in a hospital after having injured his back and later compiled by his wife Brenda Lee into the book you see in the picture above. This book is a culmination of Lee’s lifetime of study in the martial arts spanning numerous styles and forms. Both his library, that contained thousands of martial arts books and his practical experience all come through in this volume.

Bruce Lee’s Tao of Jeet Kune Do is as revolutionary and influential a work to the study of hand-to-hand combat as Sun Tsu’s Art of War is to warfare. Just as the Art of War was encompassing with its detailed analysis of troop movements, supply lines, terrain and troop morale, the Tao of Jeet Kune Do exhaustively explores all that goes into a fist fight, covering cardiovascular conditioning workouts, weights, proper stances, movement, mechanics of the punch and kick, parries, ripostes, feints and cadence.

The underlying philosophy of JKD is to be “formless.” That is not to be limited by a specific style and to take what you find useful and throw away the rest. Thus, JKD is a personal study, as much a philosophy of as it is a style of fighting. Tao of Jeet Kune Do is the definitive guide to fighting and for those who have not read it, it will change your conceptions of personal combat forever.

JKD embodies what street fighting really is. No maneuver is off-limits; this includes eye-gouges, strikes to the groin, shin and throat.

The book prepares you for both mentally and physically for a physical confrontation. It stresses that you throw away styles and use simple and direct movements in offense and defense. The basics are covered in the beginning of the work and continue to steadily progress to more advanced techniques and the intricacies of combat.


“In JKD, one does not accumulate but eliminate. It is not daily increase but daily decrease. The height of cultivation always runs to simplicity.

Before I studied the art, a punch to me was just like a punch, a kick just like a kick. After I learned the art, a punch was no longer a punch, a kick no longer a kick. Now that I’ve understood the art, a punch is just like a punch, a kick just like a kick. The height of cultivation is really nothing special. It is merely simplicity; the ability to express the utmost with the minimum. It is the halfway cultivation that leads to ornamentation. Jeet Kune-Do is basically a sophisticated fighting style stripped to its essentials.” – Bruce Lee

Unique to this book is that when Lee tells the reader how he does a technique it is always followed by an explanation as to why it is the most effective way that he has found of achieving the ultimate goal of winning the fight.

One of the revolutionary ideas Bruce Lee had was that since ninety percent of the punching and kicking was done from the lead hand and leg, therefore a fighter should adopt a southpaw stance to better utilize the strength of their stronger side. JKD boasts one of the best fighting stances in all of martial arts with the on-guard position. It is the perfect balance between attack, defense and mobility.

Bruce Lee’s hastily written notes and caricatures litter the pages and many readers have complained that the work is disorganized and not easily approachable. The reason behind this is that the Tao of Jeet Kune Do was never meant to be a standalone work. Three other books, Bruce Lee’s Fighting Method, Vol. 2: Basic Training, Bruce Lee’s Fighting Method, Vol. 3: Skill in Techniques, Bruce Lee’s Fighting Method, Vol. 4: Advanced Techniques are intended to be read concurrently with it.

I would highly recommend that all people at least take a look at his most approachable work in his series, Basic Training. It is brimming with instructional photographs of the man himself displaying his various techniques and training. While Basic Training is the most accessible work, Tao of Jeet Kune Do is the most important of the series because it outlines the guiding philosophies of JKD, hence my recommendation of this book.


“Too much horsing around with unrealistic stances and classic forms and rituals is just too artificial and mechanical, and doesn’t really prepare the student for actual combat. A guy could get clobbered while getting into this classical mess. Classical methods like these, which I consider a form of paralysis, only solidify and constrain what was once fluid. Their practitioners are merely blindly rehearsing routines and stunts that will lead nowhere.

I believe that the only way to teach anyone proper self-defence is to approach each individual personally. Each one of us is different and each one of us should be taught the correct form. By correct form I mean the most useful techniques the person is inclined toward. Find his ability and then develop these techniques. I don’t think it is important whether a side kick is performed with the heel higher than the toes, as long as the fundamental principle is not violated. Most classical martial arts training is a mere imitative repetition – a product – and individuality is lost.

When one has reached maturity in the art, one will have a formless form. It is like ice dissolving in water. When one has no form, one can be all forms; when one has no style, he can fit in with any style.” – Bruce Lee

See my other related articles also:
Best MMA Fights & Genki Sudo: Real Life Video Game Character
Tony Huynh Recommends
Book Review of Craig Thompson’s Blankets
Book Review of Neil Gaiman’s Stardust


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Posted in Books, Martial Arts | 8 Comments »

2 Months: Star Wars Vs. Star Trek, Super Mario Level Mod and Flash Game Sonny

Thursday, December 18th, 2008



So today marks the second month since the resurgence of LimitlessUnits.com. I continue to enjoy writing and working on the website and I am learning something new almost daily by doing so. You can look forward to a lot more from LimitlessUnits.com in the next month. Over the next week or so I’ll be traveling to visit family and the site may not be updated as often, but I’ll continue writing on the trip and hopefully build up a backlog in which to draw from. For now I’ve got some movies and a couple of flash games that you shouldn’t miss.

I know this is a little older, but if there’s a chance you haven’t see it yet, it’s pretty awesome.

Star Wars Versus Star Trek

This is another old video, but again if you haven’t seen it it’s great. The commentary by the player is the best. This is a great showcase for using the player’s expectations against them and what not to do in game design taken to the extreme.

Most Difficult Super Mario Level Mod Ever Part 1

This is a link to the rapid share for the mod if you want to play it yourself.
http://rapidshare.com/files/58627199/Mario.rar

As promised I bring you one of the best flash games I’ve ever played and one that is so intentionally bad it wraps back around on the scale. The first one is Sonny, a surprisingly deep flash RPG where you play as a super zombie, who has lost his memory. The best part about Sonny is that it is free. So what have you got to lose?

Sonny Free Flash RPG Game

This is the intentionally bad flash game. The game is called The Worst Game Ever and its tag line is “where spare time goes to die.”

The Worst Flash Game Ever

See my other related articles also:
Become a Video Game Designer: Everything You Need to Know Part 1
Top 5 Greatest Moments in Competitive Gaming (eSports)
What Video Games Taught Me About Life
10 Greatest Video Game Designers Part 1
10 Greatest Video Game Designers Part 2
Low Skill Cap and Luck (RNG) in World of Warcraft PVP
Dead Space Through the Eyes of a Game Designer
Call of Duty: World at War Through the Eyes of a Game Designer
Best Games of All Time by Genre Part 1
Roger Ebert is Right: Games are Not High Art…Yet
What’s Bad About Call of Duty 4: Modern Warfare Multiplayer Mode?
8 of the Most Underrated or Overlooked Video Games of All Time
Pimps at Sea err I mean Age of Booty & Gen 13 Cosplay
My Student Films 2: EverQuest Documentary and Guilty Gear Isuka Trailer
Best MMA Fights & Genki Sudo: Real Life Video Game Character


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Posted in Video Games, film | 3 Comments »

Tony Huynh Recommends

Wednesday, December 17th, 2008

If you are still looking for some gifts or something for yourself, here are my recommendations for games and books that I have enjoyed. I’ll be updating this list from time to time as I think of more stuff to include.

Video Games
Xbox 360 Pro Console
Xbox 360 Live 13 month Gold subscription
Bioshock X360 l PS3 l PC
Gears of War 2 l Read my review
Dead Space X360 l PS3 l PC l Read my review
Call of Duty 4: Modern Warfare X360 l PS3 l PC
Call of Duty: World at War X360 l PS3 l PC l Read my review
Guilty Gear XX Accent Core PS2 l Wii
Bioshock X360 l PS3
The Orange Box X360 l PS3 l PC
SoulCalibur 4 X360 l PS3
World of Warcraft: Wrath of the Lich King
Baldur’s Gate 2: Shadows of Amn
Oblivion X360 l PS3 l PC
Psychonauts Xbox l PS2
God of War
God of War 2
Resident Evil 4 PS2 l Wii
Civilization 4
Chrono Trigger DS
Diablo 2
Starcraft

Fiction Books
Heroes Die by Matthew Woodring Stover
Dune by Frank Herbert
Legend by David Gemmell
Stardust by Neil Gaiman l Read my review

Graphic Novels
Blankets by Craig Thompson l Read my review
Sin City by Frank Miller
Thieves and Kings by Mark Oakley
Strangers in Paradise by Terry Moore

Books on Life
Tao of Jeet Kune Do by Bruce Lee l Read my review
How to Win Friends & Influence People by Dale Carnegie
The 7 Habits of Highly Effective People by Stephen R. Covey

Investing & Business Books
The Intelligent Investor by Benjamin Graham
One Up on Wall Street by Peter Lynch
Unlimited Wealth: The Theory and Practice of Economic Alchemy by Paul Zane Pilzer
Art of War by Sun Tzu
The World is Flat by Thomas L Friedman
Good to Great by Jim Collins
Built to Last by Jim Collins

Tony Huynh Amazon Search


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Posted in Books, Investing, Video Games, life, motivation | No Comments »

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