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	<title>Comments on: Call of Duty: World at War Through the Eyes of a Game Designer</title>
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	<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/</link>
	<description>Various musings about games, books and life by Tony Huynh, video game designer.</description>
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		<title>By: FireBatHero&#8217;s StarCraft Victory Ceremonies &#171; LimitlessUnits.com</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-18700</link>
		<dc:creator>FireBatHero&#8217;s StarCraft Victory Ceremonies &#171; LimitlessUnits.com</dc:creator>
		<pubDate>Mon, 01 Feb 2010 00:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-18700</guid>
		<description>[...] Video Game Designers Part 1 What’s Bad About Call of Duty 4: Modern Warfare Multiplayer Mode? Call of Duty: World at War Through the Eyes of a Game Designer Dead Space Through the Eyes of a Game Designer Gears of War 2 Through the Eyes of a Game Designer 8 [...]</description>
		<content:encoded><![CDATA[<p>[...] Video Game Designers Part 1 What’s Bad About Call of Duty 4: Modern Warfare Multiplayer Mode? Call of Duty: World at War Through the Eyes of a Game Designer Dead Space Through the Eyes of a Game Designer Gears of War 2 Through the Eyes of a Game Designer 8 [...]</p>
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		<title>By: Carnival of Video Game Bloggers, Christmas 2008 Edition @ The Collected Writings of James Newton</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-391</link>
		<dc:creator>Carnival of Video Game Bloggers, Christmas 2008 Edition @ The Collected Writings of James Newton</dc:creator>
		<pubDate>Sun, 21 Dec 2008 21:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-391</guid>
		<description>[...] the third day of Christmas, Tony Huynh gave to me: 10 Greatest Video Game Designers Part 1; Call of Duty: World at War Through the Eyes of a Game Designer; Pimps at Sea err I mean Age of Booty &amp; Gen 13 Cosplay; My Student Films 2: EverQuest [...]</description>
		<content:encoded><![CDATA[<p>[...] the third day of Christmas, Tony Huynh gave to me: 10 Greatest Video Game Designers Part 1; Call of Duty: World at War Through the Eyes of a Game Designer; Pimps at Sea err I mean Age of Booty &amp; Gen 13 Cosplay; My Student Films 2: EverQuest [...]</p>
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		<title>By: Tony Huynh</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-191</link>
		<dc:creator>Tony Huynh</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-191</guid>
		<description>Thanks Dave for the very well thought out response.

(1) I agree with you that the death of the marine you play as was very well done and served to drive home the nuclear bomb attack and build enmity between the player and the villain.  I&#039;ll have to disagree though that it made you feel heroic.  You are hero in the sense that you are attempting to stop this mad man, but Infinity Ward does little to separate or call that character from out from any of the other Marines.

(2) You are absolutely correct on this point.  I played through the game on the Regular (suggested )difficulty and not on veteran.  It was my mistake during the write up and has since been corrected.  Thanks!

(3) Regarding the achievements, again the confusion is my fault.  On regular mode I would have liked to have been given achievements for completing each level.  This is especially true when Regular is the suggested difficulty and the mode that the majority of your players are going to go through the game with.

Thanks again for the response.</description>
		<content:encoded><![CDATA[<p>Thanks Dave for the very well thought out response.</p>
<p>(1) I agree with you that the death of the marine you play as was very well done and served to drive home the nuclear bomb attack and build enmity between the player and the villain.  I&#8217;ll have to disagree though that it made you feel heroic.  You are hero in the sense that you are attempting to stop this mad man, but Infinity Ward does little to separate or call that character from out from any of the other Marines.</p>
<p>(2) You are absolutely correct on this point.  I played through the game on the Regular (suggested )difficulty and not on veteran.  It was my mistake during the write up and has since been corrected.  Thanks!</p>
<p>(3) Regarding the achievements, again the confusion is my fault.  On regular mode I would have liked to have been given achievements for completing each level.  This is especially true when Regular is the suggested difficulty and the mode that the majority of your players are going to go through the game with.</p>
<p>Thanks again for the response.</p>
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		<title>By: Dave</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-190</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sat, 06 Dec 2008 23:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-190</guid>
		<description>Very fair assessment.  I was expecting to hear a lot of bitching, and was glad you were able to praise them game.

(1) To be fair, the main character of CoD4 is Soap.  And the death of the US character wasn&#039;t because he was unimportant... in fact, his death was quite heroic.  I thought it was very well done and made the point that nuclear devastation is complete nicely.

(2) I disagree about enemy gunfire on veteran being not powerful enough.  It often takes you out in one shot, usually requiring two.

(3) Completely agree thet the grenade death radius should have a falloff. 

(4) I don&#039;t understand the achievement comment at the end... you DO get an achievement after every level on Veteran.  I would, howveer, like to see some achievements after every level on the other difficulties as well (I believe CoD4 had this).  Not everyone wants to submit themselves to the punishment of Veteran mode.  I believe this is one of the reasons so many people rip on this game.  They don&#039;t really want to be playing veteran mode; they just feel forced into it because you don&#039;t get many achievements in the other modes.  I would say ideally they should have a set of low point achievements for every level on any mode, and a higher valued set for completing missions on hardened.  Maybe a large final achievement for completing the game on veteran.</description>
		<content:encoded><![CDATA[<p>Very fair assessment.  I was expecting to hear a lot of bitching, and was glad you were able to praise them game.</p>
<p>(1) To be fair, the main character of CoD4 is Soap.  And the death of the US character wasn&#8217;t because he was unimportant&#8230; in fact, his death was quite heroic.  I thought it was very well done and made the point that nuclear devastation is complete nicely.</p>
<p>(2) I disagree about enemy gunfire on veteran being not powerful enough.  It often takes you out in one shot, usually requiring two.</p>
<p>(3) Completely agree thet the grenade death radius should have a falloff. </p>
<p>(4) I don&#8217;t understand the achievement comment at the end&#8230; you DO get an achievement after every level on Veteran.  I would, howveer, like to see some achievements after every level on the other difficulties as well (I believe CoD4 had this).  Not everyone wants to submit themselves to the punishment of Veteran mode.  I believe this is one of the reasons so many people rip on this game.  They don&#8217;t really want to be playing veteran mode; they just feel forced into it because you don&#8217;t get many achievements in the other modes.  I would say ideally they should have a set of low point achievements for every level on any mode, and a higher valued set for completing missions on hardened.  Maybe a large final achievement for completing the game on veteran.</p>
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		<title>By: Dead Space Through the Eyes of a Game Designer at LimitlessUnits.com</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-186</link>
		<dc:creator>Dead Space Through the Eyes of a Game Designer at LimitlessUnits.com</dc:creator>
		<pubDate>Sat, 06 Dec 2008 16:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-186</guid>
		<description>[...] also: Call of Duty: World at War Through the Eyes of a Game Designer 8 of the Most Underrated or Overlooked Video Games of All Time 10 Greatest Video Game Designers [...]</description>
		<content:encoded><![CDATA[<p>[...] also: Call of Duty: World at War Through the Eyes of a Game Designer 8 of the Most Underrated or Overlooked Video Games of All Time 10 Greatest Video Game Designers [...]</p>
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		<title>By: Adam S</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-181</link>
		<dc:creator>Adam S</dc:creator>
		<pubDate>Fri, 05 Dec 2008 04:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-181</guid>
		<description>The single player is total shit. The multiplayer is just CoD4 with older weapons, and slightly better maps.</description>
		<content:encoded><![CDATA[<p>The single player is total shit. The multiplayer is just CoD4 with older weapons, and slightly better maps.</p>
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		<title>By: Tony Huynh</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-178</link>
		<dc:creator>Tony Huynh</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-178</guid>
		<description>If my memory serves, the American Marine you are playing dies right after the nuclear bomb that takes out your helicopter crashes.  It isn&#039;t at the end of the game, but it is about 3/4 of the way through CoD4.</description>
		<content:encoded><![CDATA[<p>If my memory serves, the American Marine you are playing dies right after the nuclear bomb that takes out your helicopter crashes.  It isn&#8217;t at the end of the game, but it is about 3/4 of the way through CoD4.</p>
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		<title>By: rich</title>
		<link>http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/comment-page-1/#comment-177</link>
		<dc:creator>rich</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://limitlessunits.com/blog/2008/12/04/call-of-duty-world-at-war-through-the-eyes-of-a-game-designer/#comment-177</guid>
		<description>errrrr the main character doesnt die atthe end of cod4</description>
		<content:encoded><![CDATA[<p>errrrr the main character doesnt die atthe end of cod4</p>
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