Monday, December 15th, 2008
Wow is built and designed around the casual player
WoW is built from the ground up to be accessible to new players. Blizzard’s VP of game design Rob Pardo described the design philosophy of World of Warcraft as the “donut design.” This is where the outside of the donut consists of the casual players, while the center is where the hardcore players reside. WoW is a game built for casual players with enough depth to draw in the hardcore players. When Blizzard designed the Player-Versus-Player (PVP) system for WoW, this design philosophy carried over and resulted in the inclusion of the global cooldown and luck or random number generator (rng) as WoW players call it.
Neilyo 14.5 Part 1
Neilyo 14.5 Part 2
The global cooldown
While reaction times and the number of inputs does play a factor in World of Warcraft PVP, it is greatly limited by the built in one second global cooldown between inputs. This places a lowered skill cap on how fast a player needs to input commands to be competitive. There are exceptions to this as certain abilities are off the global cooldown, but for most cases this holds true. It does not matter if you have an amazing ability to input commands at a very fast pace, you are limited to the artificial limit imposed.
StarCraft is a good example of a game without such a skill cap. For elite StarCraft players the number of inputs per minute is something to brag about. Some of the players can consistently achieve as high as 500 inputs per minute. These players constantly practice and strive to improve their inputs per minute and their ability to micromanage multiple units.
The global cooldown also lessens the mistakes that players can make. Because a WoW player is limited by the global cooldown and can only input so many commands per minute they are less prone to make mistakes because there are simply fewer decisions and inputs necessary. This makes the game much more accessible to players who are simply incapable of entering 500 commands per minute. The global cooldown supports the casual player by making the game easier for them to be successful. The great advantage of this is that it makes World of Warcraft PVP much more popular and accessible to more people.
Luck gives PVP greater accessibility and helps turn the casual player into the hardcore player
Luck (rng) is a difficult balance in a game like WoW. Too little and the game becomes stale and inaccessible to novice players, too much luck and players become frustrated. However, luck supports the design tenant of the donut by giving less skilled or out-geared players a chance to win or at least make games close.
Luck is valuable because beginners will enjoy the game more when luck allows them to occasionally win against a more seasoned or better-geared opponent. Conversely, if WoW did not have a luck component, a less skill opponent would never win and this constant negative reinforcement will drive away many novice competitors. It is necessary to reward novice players occasionally to keep their participation and push them to get better at the game. For example, the poker variant Texas Hold’em is popular and maintains its popularity because the game rewards new players and keeps them interested in the game by allowing them to win on occasion through luck alone.
Neilyo Interview
Luck increases the skill cap
Without luck (RNG), WoW PVP involving two equally skilled opponents or teams would be a pre-scripted affair whose outcome would be predetermined from the start. The game would play out something like this. The attacker begins with an attack and from then on each player might as well read off of a script and perform the best possible move in succession until the conclusion of the match. While WoW gives players the illusion of a lot of options, there is almost always a best move or path at any given time. If both sides play “perfectly,” the race, class and spec of the characters or the teams’ combination of classes determine the game because certain classes or team matrixes simply outclass others. The only time this pattern can be broken is through human error. For all the negativity that luck in the game of WoW receives, the game without it would be a very straightforward experience without much deviation.
For WoW, luck has the very strange property of actually increasing skill cap. Players need to be able to react to broken patterns not only from human error but also from bad luck. Players need to switch to a different track or branch in the previously mentioned script to adjust for attacks or defensive measures that fail due to bad luck. This keeps matches from degenerating into a stale affair. If a Rogue’s kidney shot (a move that stuns the opponent) fails due to being randomly dodged, he needs to adjust his next series of moves for his now interrupted stun lock. Another example, this time involving a team, is if a Druid’s cyclone, a spell that incapacitates another player, is resisted, the team must now communicate and coordinate another member to use a different ability to continue the incapacitate effect on the opponent. Luck forces teamwork and emphasizes adjustment to failed attacks.
Luck mitigates some of the balance issues
WoW is a far cry from being balanced and with so many abilities and classes and team combinations possible it likely never will be. Luck helps to mitigate some of these issues by giving lower tier classes or class combinations a chance against higher tier class or team combinations. Let’s say a Warrior, Warlock and Druid team dominates a Rogue, Mage and Priest team (whether it does or not is immaterial to this discussion) luck can help to turn the tide and the dominated team can actually pull off a win over the dominate team. When a weaker class matrix can occasionally overcome a dominant one, it helps to mask the fact that the game is not balanced.
WoW’s shift to the hardcore
Games over the course of time tend to eliminate luck and cater more and more towards the hardcore. WoW is not the exception to this rule. The shift to a lessened duration of stuns instead of an outright resist percentage and the removal of Mace induced random stuns are examples of this.
Conclusion
The World of Warcraft design philosophy of catering to the casual player is supported by the global cooldown and built in luck element of PVP combat. These pillars of the design keep the game popular and accessible to a wider audience and mask many of the balance issues in the game. Luck also has the effect of spicing up the game and increasing the skill cap as players and teammates must adjust to failed attacks. Lastly, if you are a hardcore player that does not like luck in your games, the World of Warcraft has already changed in your favor and over time will continue to move in this direction.
See my other related articles also:
Become a Video Game Designer: Everything You Need to Know Part 1
10 Greatest Video Game Designers Part 1
Top 5 Greatest Moments in Competitive Gaming (eSports)
What Video Games Taught Me About Life
Roger Ebert is Right: Games are Not High Art…Yet
What’s Bad About Call of Duty 4: Modern Warfare Multiplayer Mode?
Dead Space Through the Eyes of a Game Designer
Call of Duty: World at War Through the Eyes of a Game Designer
Best Games of All Time by Genre Part 1
8 of the Most Underrated or Overlooked Video Games of All Time
Pimps at Sea err I mean Age of Booty & Gen 13 Cosplay
My Student Films 2: EverQuest Documentary and Guilty Gear Isuka Trailer
Best MMA Fights & Genki Sudo: Real Life Video Game Character
Tags: accessibility, blog, casual gamer, Comparison, donut design, game design balance, game play, gameplay mechanics, global cooldown, hardcore gamer, limitless units, limitlessunits, limitlessunits.com, Low Skill Cap and Luck (RNG) in World of Warcraft PVP, low skill skill, luck, luck in pvp design, MMO, mmorpg, player versus player, PVP, pvp balance, pvp mechanics, random number generator, riposte101, RNG, rng in wow pvp, tony huynh, video game design, video game education, World of Warcraft, wow, wow pvp mechanics, wow skill cap
Posted in Video Games | 8 Comments »
Friday, December 12th, 2008
I, like many people, crawled out of bed every morning and sleepwalked straight to the coffee maker. I would not be functional until I had my cup of coffee.
For me the addiction to caffeine started in high school. I was one of those students that took class work lightly and would waste time goofing off until the last possible minute. I would then pull all-nighters to finish homework and study for exams the night before. To help me get through my all-nighters I would boil a full pot of coffee and down cup after cup through the night and into the morning.
I found the benefits of caffeine to be short-lived. My body became dependant on caffeine. I began to need several doses a day; otherwise I would generally feel irritable and get headaches. Caffeine also disrupted my sleeping habits. I did not sleep as restfully and would wake up several times through the course of an evening. Worse still, I found was that I was beginning to get insomnia. This was something I had never experienced before. My insomnia became so bad that at times I would not be able to sleep for several nights in a row. When I did manage to get sleep I had trouble getting out of bed and felt miserable in the morning. As my body grew accustomed to caffeine, I needed steadily higher dosages to achieve the same levels of alertness and to fight off headaches. I combated all of these negative effects with yet more caffeine. I continued these habits all through college. By the end of college I was drinking six or more cups of coffee, four cups of tea and four cans of coke everyday.
When I took account of what I was doing, I realized that I had a physical and mental dependence on a drug. Any substance that could affect me like this was making me weak. I resolved to quit caffeine immediately. The next week for me was hell. I had agonizing body and headaches and was in a general bad mood. Slowly, day after day the effects lessened and after a week they disappeared.
I have not had any caffeine in nearly eight years now and I can tell you that I do not miss it at all. The benefits have been drastic and far-reaching in my life.
1. My headaches are gone.
I rarely, if ever get headaches any more. This is in contrast to when headaches used to be a nearly daily occurrence for me.
2. I sleep more soundly.
I wake up with more energy and while I still get insomnia on occasion, it occurs much less frequently, and the duration is shorter.
3. I have higher and more even energy levels.
I no longer have the caffeine driven ups and downs. Since I work in the video game industry, I am expected to work in “crunch” mode just prior to a product shipping. During crunch, developers are hard at work for 70 to 100 hours a week, six to seven days a week for periods of up to and beyond 6 months. I do not know how I could have met the challenges of intense and sustained “crunches” without the even and generally higher energy level I now enjoy.
If you have never been caffeine free, I would highly recommend that you give it a try and stick to it for at least a month and compare how you feel.
Here are some methods and tips on how you can break your own addiction to caffeine.
1. Quit cold-turkey
If you consuming large amounts of caffeine, you will get withdrawal symptoms. Block out a good week where you can have the least amount of impact on work, family or friends to deal with the effects.
The first few days are the worst. After that the withdrawal effects lessen day after day.
2. Gradually lessen your caffeine dosage
If you can’t quit immediately, try dialing back the amount of coffee you have each day. Try switching to caffeine free tea for your middle of the day beverage and slowly lower the amount of caffeine you are drinking.
3. Reward yourself
Breaking an addiction is not easy; do not forget to reward yourself when you reach a milestone. This can give you the motivation to continue.
If you are still having problems reaching the goal of breaking the caffeine addiction see my other article.
8 Ways to Make Your Goal a Certainty
Good luck!
See these articles also:
San Diego Versus Chicago
Money: What Steps I Have Taken to Save It
The iPhone 3G & AT&T Service Review
Environmental Heresies – Wired Magazines Contrarian take
Bet on the US, I am
Tags: achieving, achieving your goals, blog, caffeine, caffeine addiction, caffeine induced headaches, coffee, energy, get more sleep, herbal, higher energy levels, how to quit coffee, insomnia, limitless units, limitlessunits, limitlessunits.com, methods of breaking caffeine addiction, quit coffee, riposte101, sleep more soundly, stop drinking caffeine, tea, the negatives of caffeine, tony huynh, Why and How I Broke my Addiction to Caffeine
Posted in life, motivation | 16 Comments »
Wednesday, December 10th, 2008
These are the video games that have defined their genre. They are the standard by which all other games in their category are judged. This is part 2 of this list.
Click here to go back to Part 1 of this list.
Best RTS of All Time
StarCraft (1998)
Platform: PC
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Starcraft has withstood the test of time like no other game before or after it. It is a game that is easy to pick up, but is so deep that even after a decade, millions of players are still developing new strategies and continue to evolve the gameplay. The ability for players to easily save and share replays of games was instrumental in elevating the techniques and strategies being used. The replay feature allowed players to be able to study games and learn from their mistakes and even watch their opponent’s strategies and adopt or adapt to them.
Despite StarCraft’s three completely unique races, it is the most balanced RTS ever created. All three races had completely unique units and equally skilled opponents would have very even chances of winning and could employ numerous different strategies to do so. Countless tournaments in the decade since the game’s release have proven StarCraft’s balanced gameplay. Blizzard has the best track record of any developer to continue to support a game well after release and StarCraft is no exception. Blizzard continues to release occasional patches and balance tweaks that keep the game fresh. This has been necessary as players continually push the gameplay balance with the discovery of new strategies. Despite the evolving gameplay in StarCraft, the game continues to be remarkable in how balanced the three races are as new strategies for one race are countered by new strategies created for their opposing factions. Here is a site dedicated to Starcraft replays.
No entry about StarCraft can go without the mention of the South Korean attachment to the game. StarCraft is a televised national sport in South Korea. The game has corporate endorsed teams of professional players. The players are big personalities and celebrities who are recognized and worshiped by their huge following of adoring fans. StarCraft tournaments are nationally televised events with slick production values and play-by-play announcers or “shoutcasters” as they are called. Here are some of the GOMTV tournaments translated into English. They are very interesting to watch even if you only know the rudiments of the game.
StarCraft, in spite of its age, is the most relevant and popular RTS today. There can be no doubt that it is the greatest game of its genre.
Best Action-RPG of All Time
Diablo 2 (2000)
Platform: PC
Developer: Blizzard North
Publisher: Blizzard Entertainment
Diablo 2: the Mouse Killer. Diablo 2 and its predecessor Diablo have likely destroyed more mice than any other game in existence. I owned an expensive gaming mouse and when Diablo’s million click gameplay destroyed it, I ran out to the store and quickly replaced it with a steady succession of $2 mice and kept my replacement expensive mouse well away from the game.
Diablo and its successor single-handedly invented the action-RPG genre. Dozens of “Diablo” clones continue to be produced, but to this day none can match up to Diablo 2. The randomly generated dungeons, loot, and monsters in Diablo 2 keep the game fresh even after dozens of play-throughs. Diablo 2 remains popular on Blizzards free online service Battle.net because of its addictive easy to pickup gameplay, randomly generated content and Blizzard’s patented brand of long-lasting support and updates to the title.
In many ways, Diablo 2 laid down the groundwork for World of Warcraft. From the branching tiered tree of talents, the UI, to the randomly generated set of colored loot, World of Warcraft owes much of its success to Diablo 2.
Best 3D Fighter of All Time
SoulCalibur (1999)
Platform: DreamCast
Developer: Namco
Publisher: Namco

There was some internal debate between this game and Virtual Fighter 2, but in the end I have to give it to SoulCalibur for the following reasons.
SoulCalibur introduced three revolutionary gameplay mechanics.
1. Eight-Way-Run
The introduction of the eight-way-run gave very intuitive control over the player characters. It is a feature that truly opened up the 3D fighter to the third dimension. Whereas previous games functioned for the most part in 2D, with the only lateral movement coming from a short sidestep, SoulCalibur allowed the player to circle, or continuously move in any of the eight directions. The game controlled how you would expect and was incredibly intuitive.
2. Increased Move buffer
The move buffer is the window of timing that a player had while executing a move before the next controller input was accepted and executed. In both Virtual Fighter and Tekken, while a character is performing a move, the player needed to wait until a move had finished before inputting another move, otherwise the command input would not be accepted. This forced players to be very exact with the timing and execution of moves. SoulCalibur’s increased move buffer allowed players to input and string their attacks without waiting for a move to finish. The command would be accepted and after a move completes the next inputted player command would be executed. The move buffer coupled with the eight-way-run gave new players responsive controls and maneuvers that were simple to execute and impressive to behold. The mechanics of SoulCalibur opened a traditionally hardcore genre to a much wider audience.
3. Guard Impact
SoulCalibur is a part of a rare collection of games that opened the genre up to a less hardcore audience, while still maintaining all of the deep gameplay that a hardcore player expects. Each of SoulCalibur’s characters had deep move sets, air juggles and combos that allowed the expert player to easily set them apart from the novice player. The inclusion of the Guard Impact counter put SoulCalibur well out of the reach of its competition. The Guard Impact is performed either high or low and deflects incoming attacks. If the opponent performs a high attack at the same time that you perform a high Guard Impact it would deflect the attack while at the same time stunning the attacker and not allowing them to perform any other moves besides a counter guard impact for a short period of time. This would allow for really ridiculous strings of Guard Impacts as the attacker would try to mix up their angles of attacks and add delays before executing an attack in an effort to breach the defender’s Guard Impact defenses.
No other fighter encompasses the ebb and flow of combat like SoulCalibur. No words can fully describe the feeling of a long string of guard impact reversals between two good players. While SoulCalibur did not invent the 3D fighter, its mechanics made it truly 3D and introduced the genre to many new players. SoulCalibur was so far ahead of its time that in four iterations and nearly ten years the gameplay has remained nearly identical to the original with only a few minor tweaks.
Best RPG of All Time
Baldur’s Gate II: Shadows of Amn (2000)
Platform: PC
Developer: BioWare
Publisher: Black Isle Studios, Interplay
Baldur’s Gate II is an epic, timeless masterpiece that marks the last of the truly great RPGs. It sort of makes me sad going back and revisiting this game, because this game book ended a great style of games that developers today will likely never return to. They really do not makes games like this anymore.
Baldur’s Gate II is the last title to use the AD&D second edition rule set and was so accurate that I found the AD&D Player’s Handbook indispensable and constantly open and on my lap as I pored over it to find the best way to min/max my characters.
The story and writing for the game really shines. There is a great deal of text in the game, however it is really well written and the story plays out as if you are reading a great novel. The storyline is so good that even this game’s epic side quests easily outclass most other full RPGs’ main story lines.
The decisions players made in Baldur’s Gate II carried real weight and affected the outcome of future events. Many modern day RPGs distill choice down to good or evil. The player in Baldur’s Gate II had to make decisions that were often gray. The complex characters would support your decisions, offer their advice and even discuss events amongst themselves. With the numerous combinations of characters that the player could select to be apart of their party, this attention to detail was amazing. The player could choose to start up romantic relationships with members of the opposite sex with many of the characters in their party. The writing for these segments were very well done and often memorable. Baldur’s Gate II is one of those few titles that kept you up and playing until 4AM because you had to find out what happened next.
Baldur’s Gate II’s countless optional side quests, different combinations of characters and meaningful decision-making created almost unlimited replay value.
This is the definitive role-playing experience.
Click here to go back to Part 1 of this list.
See my other related articles also:
Become a Video Game Designer: Everything You Need to Know Part 1
10 Greatest Video Game Designers Part 1
10 Greatest Video Game Designers Part 2
Low Skill Cap and Luck (RNG) in World of Warcraft PVP
Roger Ebert is Right: Games are Not High Art…Yet
What’s Bad About Call of Duty 4: Modern Warfare Multiplayer Mode?
Dead Space Through the Eyes of a Game Designer
Call of Duty: World at War Through the Eyes of a Game Designer
Gears of War 2 Through the Eyes of a Game Designer
8 of the Most Underrated or Overlooked Video Games of All Time
Pimps at Sea err I mean Age of Booty & Gen 13 Cosplay
My Student Films 2: EverQuest Documentary and Guilty Gear Isuka Trailer
Best MMA Fights & Genki Sudo: Real Life Video Game Character
Tags: Baldur's Gate 2, Baldur's Gate II: Shadows of Amn, Best Games of All Time by Genre, best video games ever, blog, Comparison, Diablo 2, favorite games, Guard Impact, limitlessunits, limitlessunits.com, riposte101, RTS, Soul Calibur, SoulCalibur, Starcraft, tony huynh, top games, video game education, Video Games, World of Warcraft
Posted in Video Games | No Comments »
Monday, December 8th, 2008
Having owned and used the iPhone for several months now, I feel I can make a much more accurate assessment of the device.
Let me begin by saying that I have never had a smartphone before my iPhone. My previous phone had no special features other than it was supernaturally durable and reliable enough to take 6 years of abuse at my hands and would have easily have taken another 6 years had I not replaced it with the iPhone. My previous phone would get signal anywhere even in elevators and underground in both San Diego as well as Chicago. Over the course of six years, I can count the number of dropped calls on one hand.
When the original iPhone came out and I got a chance to play around with it in the Apple store it was amazing, but I would be buying the phone as primarily a mobile internet device and without 3G, I could resist its siren call. When the 3G iPhone came out I had no more excuses and my girlfriend and I braved the long lines on opening weekend and got our phones after a 6-hour wait.
The Service
AT&T inadvertently signed us up for two separate family plans instead of one. After I got the bill and saw the discrepancy I called up AT&T. After a 10 minute wait I finally got on the phone with a real person and after some explaining they assured me that everything was cleared up and I paid the single family plan bill. Two weeks later I found out things were not cleared up when, without warning, my phone service and data for the internet on the phone were both deactivated. I called AT&T up again and they wanted to charge me for both family plans as well as a reactivation fee. I again explained the situation to an incredibly rude phone operator and got objection after objection. I then had to use actual math on her and detailed out the bill for her before my logic actually took hold. She half apologized (being clearly wrong) for her mistake and reduced the amount to the correct amount I had stepped her through. It was an incredibly frustrating process and needless to say I am not happy with AT&T’s customer service.
The service for the iPhone itself is not great, but passable. I get service in most places, but not underground or in elevators anymore. Drop calls are infrequent, but happen enough to be annoying. The 3G coverage for Chicago has been good, but you will occasionally enter into areas only covered by the much slower Edge network and in these areas you might as give up on the internet.
Enough about the service let’s dive into the device.
The Device
The iPhone has become such a large part of my life now that I do not know how I got by without it before. The phone is one of those things that you didn’t know you needed until after you have it. Since getting the iPhone, I have been significantly more productive. Every single blog post I have written at LimitlessUnits.com has been written largely, if not entirely through the iPhone. My 20-minute commutes on the bus in the morning and evening have turned into the most productive time of the day for me. I check the weather and e-mail in the morning while getting ready for work on the iPhone. It has really been a dramatic change in my routine.
The screen is bright and beautiful. The touch interface is where the iPhone really shines. It is so far ahead of anything else I have seen on the market. It is very intuitive, double tapping to zoom along with the pinching works great. After experiencing the iPhone, I cannot imagine using nav keys or a stylus. The keyboard takes some getting used to, but once I did, I have grown to like it. After writing so much with the keyboard my speed has become surprisingly fast with it.
The 3G internet connection is just fast enough that surfing the internet is not annoying. The browsing of full (non-mobilized) websites is simply amazing. The ability to watch Youtube videos is incredible. The Safari browser was much less reliable early on and would consistently crash, however several updates have made it a much more stable and dependable browser. The iPhone also provides full e-mails, PDF, word document and excel file browsing.
The GPS along with Google maps is great especially for somebody with bad direction sense like myself. I do wish that the phone had a built in application or somebody would make an app for the App Store that gave you voice directions for the occasions when you cannot look down at the device without endangering yourself, like while you are in a car.
Battery life is not awful, especially if you set your e-mail updating to manual, turn off auto-brightness and lower the default brightness down a touch. I use mine almost the entire day for music, browsing the internet and blog writing, yet the battery does not have trouble keeping up.
To top all this off, the crowning achievement of the iPhone is undoubtedly the Apple App Store.
At the time of this writing there are over 10,000 Apps currently available for download on the store. Many of the apps take full advantage of the GPS and tilt functionality of the iPhone. I will list out a few of my favorite Apps.
Pandora Radio
Pandora Radio functions exactly like the desktop version, but for the iPhone. You simply type in an artist or song you like and it plays it for you. It creates a song list of similar artists for you to listen to, hopefully introducing you to some new music. Buying a song is as simple as a few clicks and you are ready to download.
Labyrinth
This is a pretty fun little game that has you moving a metal ball barring through a maze with holes that the ball can fall into. The movement of the metal ball is controlled by the way you tilt the phone and controls very realistically.
Urbanspoon
Urbanspoon uses the GPS to find a restaurant near you that matches 3 different criteria. The criteria are location, type of food and price. You can lock in any of these three criteria or none of them and then shake your iPhone and it will give you a suggestion. It’s been great for finding new eateries in a big city like Chicago.
AIM
AIM, just on your iPhone
Bloomberg
This is decent for keeping up on your stocks.
The iPhone has a few negatives also.
No copy paste functionality.
Not having a copy paste feature is really annoying.
No Undo function
This is particularly irritating when combined with the backspace lock bug.
Backspace lock
Occasionally, while hitting the backspace the button the phone will become locked and will continue deleting everything you have written at an incredibly rate. You have to react quickly to stop the locked backspace by pressing another button. For this reason I back up what I am writing by e-mail it to myself every so often to prevent this from happening.
No video recording or video conferencing
You have a 2-megapixel camera and an 8 or 16 gigabyte HD built into each iPhone, yet it does not have video recording. That does not make sense. Come to think of it, why doesn’t this thing have video conferencing?
Monetary Cost
The monthly cost of an iPhone service plan is nearly twice as expensive as my old phone. However, this cost has been more than justified by how much more productive I have been with iPhone.
AT&T customer service
As I previously stated after my experience with the ineptitude that is AT&T customer service I am looking forward to the day when I can leave them. For now they are a monopoly and I have little choice after signing a mandatory 2-year service contract with them.
Conclusion
All in all, the iPhone is an amazing phone tied down by a monopolistic terrible company in AT&T. Despite this, I would still highly recommend the phone for the amazing UI, 3G speed of the internet and Apple App store.
See my other related articles:
TapDefense Reviewed Through the Eyes of a Game Designer
Tags: 16gig, 3g, 8gig, aim, App store, apple, AT&T, benefits, blog, bloomberg, complaints, iPhone, iphone 3g, labyrinth game, limitless units, limitlessunits, limitlessunits.com, mobile phone, negatives, pandora radio, review, riposte101, service, steve jobs, tony huynh, urbanspoon
Posted in Chicago, San Diego, life | 13 Comments »
Saturday, December 6th, 2008
As promised in my first “My Student Films” entry here are some more of my student films.
This EverQuest documentary was created about a friend of mine a number of years ago. This video was originally shot right after the release of the first expansion for EverQuest, Ruins of Kunark, which places it around September of 2000. He is a charismatic and very intelligent guy (these qualities come across on the screen), who dropped out of high school due to his addiction to the MMORPG Everquest. Please forgive the awful camera work. This was one of my first videos that I had ever shot. I learned a lot in its creation.
Land of EverQuest – Student Film MMORPG documentary
This is a video that I worked on along with a few others while at Sammy Studios for the Guilty Gear Isuka game for the PS2.
Guilty Gear Isuka PS2 Trailer – Sammy Studios
See also:
My Student Films 1
Best MMA Fights & Genki Sudo: Real Life Video Game Character
Roger Ebert is Right: Games are Not High Art…Yet
Tags: addiction, blog, documentary, ebay, eq, eq2, everquest, film, Guilty Gear Isuka, Guilty Gear XX Accent Core, limitless units, limitlessunits, limitlessunits.com, MMO, mmorpg, movie, PC, PS2, riposte101, RPG, sony, student films, tony huynh, trailer, Verant, video, video game, warhammer online, World of Warcraft, wow
Posted in Video Games, film | 1 Comment »